Posts by turrican9

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Don't Panic. Please wash hands.

    It's in the presets, but overwritten by your current configuration. You can get it by "Restore to Defaults" (and switch back using "Last Saved" if need be. Also remember that you can save your current configuration to a file for later reference). Sorry for the new presets are not automatically merged into your configuration. But the new defaults come with slightly changed positions, so it's probably better to start from the new defaults.

    Selecting a 1280x1024 VGA mode should not truncate an Indivision 640x512 mode, and you should get a requester to notify you in that case. Please let me know if this can be reproduced with the new version.

    Thanks. 'Restore to defaults' fixed it. Now the new profiles showed up and the 640x512 thing got fixed aswell after doing that.

    I just uploaded version 2.0 of the software, which includes new firmware 20190308. It allows for more overscan horizontally. Also included are some new presets, including a 50Hz VSync mode. You might give this a try.

    http://wiki.icomp.de/wiki/Indivision_ECS_V2/doc

    Hello. I have updated to the new software and firmware. The new 736x548 (50Hz) are nowhere to be found in the list of Predefined profiles. What's up with that? Also, since several updates ago when selecting Pre: 640x512 and VGA mode 1280x1024 (50 or 60Hz) the 640x512 will set itself to 640x480. So I have to copy the Pre 640x512 and edit it from 640x480 to the correct 640x512.

    We can not use an approach like sd2iec either - that basically requires implementing a small microcomputer in the FPGA which then can run the program doing something similar as sd2iec does. At the end this doesnt really saves anything over just emulating the entire drive.


    And yes, the tape port can only work when the CPU in the C64 is being used (its directly connected to the CPU port). Same problem as with all other accelerator cartridges.

    Thank you for the answer. No big deal as I have several C64s where I can use SD2IEC and tape drives. So I can have many systems at the same time, without any need for unplugging the TC64 V2's :)

    D81 support would require emulating a 1581, which is just completely out of the scope of Chameleon. It would also probably no more fit into the FPGA.


    TAP support is still on our list of "nice to have" things, and it could perhaps be implemented without too much effort and doesnt need that much resources - however, it was postponed to until after leaving beta.


    Bottom line is: we have to stop somewhere and finish what we have - else we will never be able to leave beta status. We already have a lot more features than originally planned :)


    Do you really need to emulate the 1581 in an accurate way? The SD2IEC supports both D64 and D81 and as far as I know it does not emulate either a 1541 or a 1581 in any accurate way. It does it enough to just run some D64 and D81 files. So it's more like a file launcher than a drive emulator. But of course it cannot run every image.


    btw, I think I read somewhere that the TC64/TC64 V2 disables the casette port? Is this true? I haven't tried my tape loaders with TC64 V2 plugged in yet.


    Yes, of course you should finish what we already have. It's already a great device as is. Fantastic product that makes the C64 fun to use again. And also so many other uses

    Dear all.

    Sorry if this has been posted already or the question sounds stupid, but I'm really a noob with the Chameleon V2.

    I want to run the Chameleon as standalone as I don't have a C64 (yet). When I connect all the cables to the Chameleon as instructed, nothing happens on my screen. I see the red and green light flashing once on the Chameleon when connecting power cable and 1 time the red light again. Then nothing on my screen.

    Did I forgot something such as software on a SD card or do i need to flash a core before to start working with the Chameleon ?

    Sorry for these noob questions.

    Are you sure your power supply delivers enough power? I tried my TC64 V2 in standalone with some power supplies that did not have enough juice and got a black screen if I remember correctly. It should boot up with no SD card and you shouldn't need to do anything special.

    So is there any technical reason as to why there is no support for D81 and TAP files on the TC64/TC64 V2? Or are you planning to implement it in future firmwares? This has probably been asked before. Not that they are absolutely needed but loading a TAP file would be part of the nostalgia. listening to the loading music and everything. D81 is more practical because some multi disk games are converted to one D81 instead, so less/no disk swapping.

    As I said in an earlier post, I had to use all the force I have to open it. As I also stated, I am working as an electrician and have been doing so for almost 25 years so I have fairly high strength for screwing/unscrewing. I had a screwdriver that was fitting good enough to get some really good force/torgue without damaging the screw, in my opinion. The screw still got slightly damaged because I had to use enormous force. It took all the strength I had. My wrist actually hurt afterwards. LOL.


    While I had absolutely no problems unscrewing the screw on an Epyx fast loader cartridge I had laying around. Nice to hear you got it solved on your own :)

    So I recieved my second TC64 V2 today. All the buttons works out of the box. However, if I put my finger on let's say the black button and turn (spin) it, it will lock up once I reach a certain position until I spin it back again. This is probably what happened to my first TC64 V2. If I had tried to turn/spin the button back I may have gotten away with it without widening the holes. But at the time I didn't know that I could spin/turn them. Anyway, the black button is the one I use the most to go back to the menu and if I press it enough times on my first TC64 V2 it will eventually lock up and I need to spin/turn it back into position. Will see if this happens on my second TC64 V2.


    Anyway, this is no big deal as I can turn the button easily back into position. But I will look for a solution to somehow lock the buttons in place so they don't spin after many presses. Another solution would be to solder on some external buttons.

    Tried standalone mode today and it worked. I think I am definitely having some kind of issue with my c64 machine itself. I think maybe bad ram chips but I'm not certain.


    I think the answer to the question I was asking about factory reset can be found in chapter 5.1.1 of the Turbo Chameleon user guide. For example if you want to boot with default settings you can hold the 1 key during boot (this seems to flush all of the custom settings written to flash). Can somebody more experienced than I please confirm this is correct?

    Have you tried with some electronic cleaner in the C64 cartridge port? It may not make good contact with the TC64 V2

    That said, using the Chameleon with a (even partially) broken C64 is neither supported nor recommended.

    Other than the SIDs being partly defect the C64s are in very good health. I even recapped them a week ago. I have also measured the voltages coming from the power supplies, and found them to be correct. Also waiting for an overvoltage protection unit I ordered. And also a modern power supply. So I do not think these partly defect SIDs would do any harm? I just find it really interesting the TC64 V2 takes full advantage of these partly defect SIDs and sounds perfect when using the 3.5mm jack from the TC64 V2.


    But I understand where your coming from as an icomp developer and with regards to support.

    This is really nice because I have two partly damaged SIDs. One of them puts out sound at an extremely low volume. Can barely hear it. The other one has extremely low sound in Wave forms test two when using SID tester software. And also sounds wrong in a few games. Both these chips seems to work normal when I use the TC64 V2 and plug the speakers in the 3.5mm jack. I still get the benefits from these two partly damaged SID chips and everything sounds perfect. And I can hear with the Alien (1984 game) that the SIDs are being used.


    Just love the TC64 V2 more and more now

    A few observations. So it seems the TC64 V2 behaves like there is no SID in the C64 when using a SwinSID Nano. However, when there is a real SID in the C64 I can clearly hear the music in Alien (1984) has the correct 'Woah.. woah... woaah' sounds when using the 3.5mm jack on the TC64 V2. Almost (maybe it sounds the same) sounds the same as if I plug the sound into the C64s own output. Almost like it's fully using the real SID even when using the 3.5mm TC64 jack. Or maybe it's just using parts of the real SID to make this sound correctly? Both with the SwinSID or no SID it sounds like TC64's emulation takes over and will miss that particular 'woaah.. woaah.. woaah effect. With a SwinSID nano alone (without TC64 this song would be totally garbled and distorted). Example of the ''woaah.. woaah' effect I'm describing: https://www.youtube.com/watch?v=FCw3SmAvRMs


    So as stated by the indivision people TC64 uses the real SID for some stuff at least. Seems to me that having a real working SID is nice even when using the 3.5mm TC64 jack. Have to do some more testing

    BTW, when having no real SID or just a SwinSID nano in the C64 while using TC64 V2 and running Sid Meier's Pirates the game comes up with a couple of Error messages saying something is wrong with the SID. Game still works though. This does not happen when using a real SID in the C64. So what could cause this? Something to do with paddle/mouse support? Does the TC64 V2 SID implementation support these features?


    Also, so far only one D64 version of Pirates is working with the TC64 V2. It's a single image version. Tried 2 or 3 other 2 disk versions which was not working. Could these sorts of compatability issues be sorted in future TC64 V2 firmwares?

    I'm not aware of any games that have stereo support, but yes software needs to support it otherwise you just get a single channel. And whatever address that software uses, needs to correspond with address set in the "SID Emulation" option. There are however a bunch of stereo SID files. The SID player in the menu system can handle these stereo files just fine and should automatically use the correct emulation mode (in most cases).

    Thanks for the information. The SID "emulation" (I don't consider FPGA to be emulation but re-implementation of the hardware) sounds really good and the sound quality is awesome from the 3.5mm jack. I have a BenQ BL702A running with 800x600, 50Hz, Synced to Vic II from the TC64 V2 menu and a set of speakers connected to the TC64 V2 and at the same time I connected an SVideo cable to a small older LCD TV which supports 50Hz scrolling without de-interlacing the picture. I have to say the the whole TC64 V2 experience with the above mentioned setup is far superior both in sound and picture quality compared to the native Svideo solution. Not a big surprise really but the TC64 V2 is making the whole C64 experience so much better. And combined with the pixelwizard cases I have ordered this will be total C64 porn. Delicious is probably the best word to use

    If you have only one SID in your machine. You can only have emulated stereo and then you need to get the audio from the 3.5 mm jack. In that case SID Real Stereo Chip is set to mono. Then the SID Emulation is controlling what the software sees.

    Still any type settings will not affect the SID in the C64 itself.

    Thank you for confirming. So do I have to use software written for stereo for it to work? And btw, I only have one SID chip inside my 64s. So the SID music file or game have to support stereo I assume?

    I have another TC64 V2 on the way now ;)


    So a little question. When using the SID stereo function, it is my understanding that it uses the TC64 FPGA SID + the real C64 SID to accomplish this? I tried this and didn't get stereo on one of my C64c's. I only got sound on one speaker. I later realised the real SID chip had died. It had been working fine the last time I used this C64c (before I got the TC64 V2. I may have selected the secondary SID or both at 6581 instead of 8580 from the TC64 V2 menu. So my question is if it could at all be possible that the real 8580 got damaged when I selected the 6581 from the TC64 V2 menu? I would assume not of course, but just to rule it out I'm asking anyway. I know the SID chips are very prone to failure.