It's Beta 9i where the Ocean CRT changes were made. I downloaded the Beta 9i and looked in the 'what's new notes'
"FPGA Core:
- Fix in VIC-II emulation, Sprite vs Sprite collisions were wrong for some pixel
values
- Fixed 512k Ocean Cartridge mapping
- When CPU is crashed, force a reset when pressing the menu button. Allows to
enter the menu when CPU is crashed.
- Fixed REU behavior when triggered by a Read-modify-write instruction operating
at FF00.
- REU timing fixes. The REU can steal one cycle during badlines or at the
beginning of sprite DMA.
- REU/VIC-II combined timing fix. Added emulation of slow BA signal for the
first sprite 0 DMA fetch, allowing REU to steal two cycles."