Posts by turrican9

Caution: Non registered users only see threads and messages in the currently selected language, which is determined by their browser. Please create an account and log in to see all content by default. This is a limitation of the forum software.


Please understand that you need to create an account to be able to post, guest posting was disabled as an anti spam measure.

    Ok, i have to ask again: can you reproduce this only with the latest menu? Its a bit odd... :)

    Just to be absolutely sure I flashed the 30.01.2024 menu build again. I first loaded up the original Soul force Easy flash image. Started up the game and went from the games main menu to the games options menu, then back to the games main menu. No freezing. Then I finished the 1st level. No freezing at the point were it saves to easyflash. Tried the same with the cracked excess version. No issues here either.


    With the 08.02.2024 menu build: Started up the original easyflash version of soul force. Going from the games main menu to the games option menu, then back to the games main menu will cause it to freeze. Without even changing game settings. Hitting TC64 menu button then going back to the game unfreezes it. And does not freeze between levels. This is a point where it saves game progress to easyflash. For the excess cracked easyflash version of the game, as I said, it does not freeze when going to the games option menu and then back to the games main menu. It will however freeze between each level. But again, can unfreeze it by hitting TC64s menu button and then back to the game again.

    I couldn't stop. Played through the whole game 😅 had a blast. So convenient with the 'update easyflash image feature'. hitting TC64 menu button between each level and updating the image. Even the highscore at the end updated with no freezing. So again, only when changing settings in the main menu. Which is easy enough to unfreeze. And the cracked excess version freezes between levels, but can unfreeze the same way.

    update. I found when it freezes, if I hit TC64 menu button and choose to update the CRT easyflash image, then go back to the game then it unfreezes and works fine until the next time it tries to save something. Then I have to do the same procedure again to unfreeze it


    Edit: actually it's enough just to go back to TC64 menu without updating the image, then back to the game to unfreeze it. Also, the original easyflash version of soul force did not freeze after the first lvl. Only when doing menu changes. Whilst the excess cracked version did not freeze on menu changes but between each lvl.


    So so far the original soul force easyflash version works quite good as it does not freeze between levels. Only when changing stuff in the main menu. Which as mentioned I can unfreeze by hitting TC64 menu button and go back to the game again

    So I tested with the latest menu build. Pirates! easyflash seemed to work fine in both slot 3 and 4. Did saves, exited the game and updated the easyflash. It all seemed to work just fine.


    However, when I tried Soul Force easyflash the first problem I encountered was on the game menu. I entered options and changed difficulty to easy and turned on autofire. As soon as I hit exit back to the main menu the game locked up. I think the game is supposed to save the settings at this point. Tried several times. Even resetting my TC64V2. Same thing happened.


    Next, I tried the cracked excess easyflash version of soul force. This time it went fine going back to the main menu after changing the above mentioned settings. However, after I finished level 1 the game locked up. Again, it's supposed to save the game progress at this point. For soul force I only tested using slot 4. This is clearly an issue. And at this point I have not tested with more games.


    Edit: oh, and if I hit TC64s menu button after soul force locked up it asks if I want to update the image. Naturally, because soul force easyflash locked up at the point where it saves settings or game progress

    I am surprised now that Gideon doesn't do the same - the solution is pretty obvious once you think about it :)

    Almost all/if not all D81 games have been converted to Easy Flash. And many of them have save features. This means the lack of D81 support on the TC64/TC64 V2 is not a huge deal anymore. Now, that we have this automated easy flash save feature. Will test this weekend. This is just great. Thanks for all your effort

    It's working (i think) - will test a bit myself. and post another build, tomorrow


    Having some game that needs a bit less interaction than this boxy moxy thing would be nice though :)

    Looking forward to this. Pirates! easyflash, you can save in any town/harbor. Maniac Mansion easyflash, you can save when you want. And Soul Force easyflash has automatic saving after each level

    I am on it... its not a trivial change unfortunately, and i need to understand some code first that i didn't touch for many years - so it will take a while :)

    Thanks for the effort. As it is now we already have a huge upgrade with the crt saver. Even if we have to do it manually. Huge upgrade from the previous romsaver only

    I did test with soul force easyflash aswell. Works great.


    Now, if we could get this implemented like with D64s, where the menusystem ask if you want to update the file after you made changes as you enter the menu system, that would be perfect

    very nice update! Just loaded up pirates! Crt image (easyflash). Did a savegame, hit the menu button and filebrowser, did F4 and saved as a new crt file. Loaded that crt file and the savegame was there. Then did another savegame, exit to menu and overwrite the file. Works perfect Very nice work! Thanks!


    Edit: one problem. The savegames were there. But when I load them and try to leave port royal, instead of leaving with a ship i have my men on land, up in the corner of the map, whith no city in sight. This happened to both savegames. Very strange


    Edit 2: tried again with the french. Played a bit longer before I saved inside the game and traveled to another port before I did the save crt procedure. This time it worked correctly. So looks like it works. This is a brilliant update!


    Edit 3: just tested with maniac mansion easyflash. Worked perfect!

    yes, it's a bit cluncky that you have to save the ROM to a new file every time. Then when you want to load that ROM you first have to load the original image then load the saved ROM.


    Would have been much nicer if it worked more like with D64s. Where you could save to the original ROM file without the need to create a new ROM save file. I believe 1541 Ultimate II + and KungFu Flash works like this. But maybe there is some hardware limitations in the TC64 preventing this as an option?

    A seemingly-clean gold contact may fail, because there's a tiny film of nicotine on it.


    Jens

    Very true. My connectors looked clean, but the proof is in the pudding. After cleaning them all was well. Also, after using my ACA 500/ACA500 Plus on many of my A500s They probably brought with them contaminations from various Amiga 500s with dirty contacts.

    I've had this problem on both my ACA 500 and ACA 500 plus. Turned out that when I cleaned the A500 edge connector with cotton buds and isoprop I could push my ACA 500/Plus all the way in again. So just clean your A500 edge connector. And maybe isoprop and and old toothbrush to clean your ACA 500 Plus connector aswell.

    So I was never happy with any of the profiles that came with the ECSV2/V3 config utility. I managed to create profiles for PAL and NTSC which are identical to what ECS V1 will output in 1:25 mode. for PAL it takes 720x576, scandoubles it and outputs at 62Hz with full overscan. And for NTSC it takes 720x480, scandoubles it and outputs it at 74Hz with full overscan. I have recreated how the ECS V1 outputs pretty much spot on. Monitor will switch to the same resolution/Hz and show the same picture the ECS V1 does. For my BenQ BL 702A it switches to 1024x600@62Hz for PAL and 848x480@74Hz for NTSC. Just like my ECS V1s. This will vary from monitor to monitor as to what resolution it 'guesses'. This is enabled as standard in this download to be compatible with pretty much any monitor for anyone who downloads it.


    Also, I have proper PAL 720x576@50Hz Vsync on and NTSC 720x480@50Hz Vsync on added in this profile. These will show the perfect 1:1 picture with smooth scrolling if your monitor supports it. Like my DELL E1715S can handle this. It will even 'guess the correct resolution for both PAL and NTSC and output a perfect picture with perfect pattern. BenQ BL702A and BL912 will also handle this. But in NTSC it will 'guess' 640x480. Works fine with full overscan but the pattern is not perfect. For PAL it guesses the correct 720x576. But 1 in 30 times on coldboot it may guess the wrong resolution. To fix that just turn the screen off and on again. To enable these two, just disable the two PAL/NTSC ECSV1 profiles and enable these two.


    Anyway, just thought I would share my profile.


    ECS.v3_profile.7z

    On my A500 ++ replica boards, which are based on the Rev.8a I have to pull both my ACA 500 plus and old ACA 500 about half a millimeter out or else I get a black screen. So if I push them all the way in the slot I get a black screen. Just pulling them maybe half a millimeter and everything works perfect. This is very similar to accelerators or memory exapansions in A1200s. I have to push them into the slot, then pull them half a millimeter back out for them to work properly.