Good morning,
I am considering purchasing an Arcooda monitor which is a true 4:3 monitor with 1600 x 1200 resolution. I am currently using my Indi MK3 @ 1080p, is there a way I can get 1600 x 1200, integer scaled?
Thank you!
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Good morning,
I am considering purchasing an Arcooda monitor which is a true 4:3 monitor with 1600 x 1200 resolution. I am currently using my Indi MK3 @ 1080p, is there a way I can get 1600 x 1200, integer scaled?
Thank you!
Ah ok, fair enough thanks.
Actually, you have to remove the RF Modulator to be able to install it
I am pondering getting a C64R MK2 and have a c0pperdragon component mod installed as linked below:
https://github.com/c0pperdrago…S-LW92E7pAeFWbIqHsOk4mBAI
Is there anything I should be aware of, perhaps compatibility issues? And most importantly, will it fit?
Thanks and a happy new year!
That's pretty neat. How is the HDMI module secured in place?
I have an A1200 installed (with RF module removed) in an A1200.net case. In the past I had an Indivision MK1 installed and the VGA port come out very neatly with a special bracket that came included with the case, at the location where the RF port would be. Is it possible to do something similar for the MK3, using HDMI? Thank you!
Thanks for considering my suggestion! I agree that the alternate solution you have is more complete. HDMI is much better nowadays and 50hz is not an issue any more. I look forward for the product
This mod/FPGA also adds component ou
What's the digital part for? Is it digitizing and converting back to analogue with component-out?
Yes exactly! What do you think?
Would it be possible to implement c0pperdragon's C64 Video Enhancement as featured in the link below, as part of the design, or perhaps as an attachment?
https://github.com/c0pperdrago…Dc7P-IHo-2nBfXkjD16wX-PRo
Assuming iComp would be interested in doing something like this of course
Thanks!
I don't know how to configure the MK3 but your calculation doesn't quite match reality. Pal is more like 288 lines and every game possibly can have the full resolution/overscan or something like a 200/256 line window within these 288 lines. And the position is not the same on every game, which makes integer scaling with a perfectly centered picture and the least amount of wasted space a bit more complicated.
Mine was an example, but you are right, 288p with integer scaling will only fit x3 inside a 1080p frame. It will leave quite a large border. Unless it is possible to display the image at x4 anyway and crop out a few lines?
Ah great - thanks for the quick reply!
I am considering about purchasing an MK3 at the moment - does it support integer scaling for classic game resolutions?
For example, for a 256p game in a 1080p frame, picture would integer scale x4 (1024p) with 28 remaining pixels on the top and another 28 pixels on the bottom as black margins.
Thank you!