Cartridge Settings / Using the built in Cartridge slots

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Don't Panic. Please wash hands.
  • Just got my Turbo Chameleon V2 this week. And it works great. But as a new user there is a lot to learn.


    I dont understand how this cartridge function works. When i select for exemple the final cartridge 3 and i put it in slot 1-4 just to test it. Then in the main menu you can select 1-4 for a cartridge to start. I see the red led that someting is happening but then it just craches.


    Same for the KCS Power and lots/most of the others just dont work.


    Only thing that i get to work is the Action Replay v5 in slot one for pal and 2 for ntsc.


    I must be doing something wrong?


    I did download the KCS Power Cartridge/Action Replay/Final Cartridge/Super Snapshot 5 and when i load them with the file browser they just work perfect. Do i need to upload this somehow in the Chameleon and even after power down, he can keep this in memory?


    I'm using a real C64.

  • The option in the menu only selects the "hardware" - you still have to load a ROM into the respective slot.


    And yes, you can either load the ROMs at startup, or flash them permanently - see manual :)

  • Thx, i got it to work :thumbup:.


    The only reason to usa a cartridge at this moment is to make a snapshot of a game. Is there an easyer way to do this. Because when i want to save/snapshot for example Maniac Mansion or Zak Mc Kracken cartridge version. This wil not work.


    Is there an option when you lunch a game and use the menu button that you can make a snapshot of the game you are playing?

  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.