Hi,
When running native amiga games from Aga thru Indivision_AGA_MK3 I set PAL screen settings to 100hz, I have smooth game play without tearing effect.
Is this possible while coding output thru RTG? In my fps game when iam strafing fast facing walls I got about 50-70 fps using v1200 output. And see about 3 tearing lines in when my p96 settings for 320x200 are 100hz. I made a test. I put WaitTOF() in my loop and right after that I switched bitmaps using ChangeVPBitmap like in double buffering. So the game was reacting to WaitTOF because it slowed down a bit.
The tearing lines were still there, when I change 320x200 mode to 60hz I had one tearing line.
So is it possible to sync somehow?